Name: Celina Kyle |
Player: Kenneth Skinner |
Val |
Char |
Base |
Cost |
10 |
STR |
10 |
0 |
16 |
DEX |
10 |
9 |
13 |
CON |
10 |
6 |
10 |
BODY |
10 |
0 |
18 |
INT |
10 |
8 |
20 |
EGO |
10 |
20 |
70 |
PRE |
10 |
0 |
18 |
COM |
10 |
4 |
5/18 |
PD |
2 |
3 |
3/16 |
ED |
3 |
0 |
4 |
SPD |
2.6 |
4 |
5 |
REC |
5 |
0 |
30 |
END |
26 |
2 |
25 |
STUN |
22 |
3 |
6" |
RUN |
6 |
0 |
2" |
SWIM |
2 |
0 |
2" |
LEAP |
2 |
0 |
STR Roll: 11- |
Run: |
6" |
DEX Roll: 12- |
Swim: |
2" |
CON Roll: 12- |
Leap: |
2" |
INT Roll: 13- |
EGO Roll: 13- |
PER Roll 13- |
Disadvantages |
Pts |
Normal Characteristic Maxima |
0 |
Code vs Killing: Psychological Limitation (Common, Strong) |
15 |
Lives by the Hippocratic Oath: Psychological Limitation (Common, Total) |
20 |
Hates Slavery: Psychological Limitation (Common, Moderate) |
10 |
Hunted: 8- (Mo Pow, NCI, Mildly Punish) |
15 |
|
XP 67 |
Base Points : 150 |
Disads Total + 60 |
Experience Spent + 67 |
Total Cost = 277 |
|
Pts. |
Power/Skill/Perk/Talent |
END |
71 |
Healing God Powers: Variable Power Pool, 60 base + 11 control cost, (90 Active Points); Only Powers that she has seen or that are granted to her (-1), Limited Class Of Powers Available Limited (-1/2), Concentration (1/2 DCV; -1/4) |
|
0 |
1) Healing BODY 4d6, Decreased Re-use Duration (6 Hours; +1/4) (50 Active Points); Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Increased Endurance Cost (x2 END; -1/2) Real Cost: 9 |
10 |
0 |
2) Telepathy 6d6 (Human and Animal classes of minds) (40 Active Points); Eye Contact Required (-1/2) Real Cost: 27 |
4 |
0 |
3) Telepathy (Empathy) 6d6 (Human and Animal classes of minds) (40 Active Points); Empathy All Emotions (-1/2) Real Cost: 27 |
4 |
0 |
4) Mind Control 4d6 (Human and Animal classes of minds), Telepathic (+1/4), Cumulative (+1/2) (52 Active Points); Only 1 command Patient does not feel pain (-1), No Range (-1/2), Eye Contact Required (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 16 |
5 |
0 |
5) Detect Illness / Disease A Large Class Of Things 13- (Unusual Group), Discriminatory, Analyze, Microscopic: x10, Range (28 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 22 |
3 |
0 |
6) Detect Pain A Single Thing 16- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Microscopic: x10, Range (24 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 19 |
2 |
0 |
7) See Damage to body: Detect A Class Of Things 15- (Unusual Group), Discriminatory, Microscopic: x10 (15 Active Points); Costs Endurance (-1/2) Real Cost: 10 |
1 |
0 |
8) 2. (9) Turn Undead: +60 PRE (60 Active Points); Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), Limited Effect (-1), OAF (Holy Symbol; -1), Extra Time (Full Phase, -1/2) Real Cost: 11 |
|
0 |
9) Astrael Form Part #1: Desolidification (40 Active Points); Must leave body behind (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration (0 DCV; -1/2) Real Cost: 11 |
4 |
0 |
10) Astrael Form Part #2: Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Only works if desolidification is active (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Must activate if Desolidification is active (-1/2) Real Cost: 8 |
0 |
0 |
11) Astrael Form Part #3: Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (0 END; +1/2) (52 Active Points); Only works if desolidification is active (-1), Must leave body behind (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Must activate if Desolidification is active (-1/2) Real Cost: 11 |
0 |
|
|
|
7 |
Endurance Reserve : Ego Powers (50 END, 6 REC) Reserve: (11 Active Points); REC: (6 Active Points); Slow Recovery 1 Hour (-2) |
0 |
|
|
|
9 |
VPP Skill Roll 16- |
|
|
|
|
|
1. (19) Staff of the Healer, all slots Independent (-2), OAF (-1) |
|
6 |
1) Energy Blast 6d6, STUN Only (+0) (30 Active Points); Independent (-2), OAF (-1), No Range (-1/2), No Knockback (-1/4) |
3 |
8 |
2) Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 w/STR) (45 Active Points); Independent (-2), only vs Undead (-1), OAF (-1), No Knockback (-1/4) |
4 |
2 |
3) +3 DEX (9 Active Points); Independent (-2), OAF (-1) |
|
2 |
4) +1 SPD (10 Active Points); Independent (-2), OAF (-1) |
|
4 |
5) +3 with DCV (15 Active Points); Independent (-2), OAF (-1) [Notes: The staff seems to know when she is being attacked] |
|
1 |
6) +1 with HTH Combat (5 Active Points); Independent (-2), OAF (-1) |
|
1 |
7) Damage Resistance (5 PD/3 ED) (4 Active Points); Independent (-2), OAF (-1) |
0 |
3 |
8) Force Field (3 PD/3 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (12 Active Points); Independent (-2), OAF (-1) |
0 |
|
|
|
|
|
|
11 |
Godly Spells: Multipower, 30-point reserve, (30 Active Points); all slots OAF (Holy Talisman; -1), Gestures (Requires both hands; -1/2), Incantations (-1/4) |
|
1u |
1) Cure Light Wounds: Healing BODY 1d6 (10 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) |
2 |
1u |
2) Cure Moderate Wounds: Healing BODY 2d6 (20 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) |
2 |
1u |
3) Armor of Faith: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); OAF (Holy Talisman; -1), Gestures (Requires both hands; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) |
3 |
1u |
4) Sterilize: Purify area of all germs etc. 2" radius (10 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Gestures (Requires both hands; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4) |
1 |
1u |
5) Celina's Bounty: Major Transform 2d6 (Air into Food & Water) (30 Active Points); 4 Charges (-1), OAF (Holy Talisman; -1), All Or Nothing (-1/2), Food must be consumed within 6 hours (-1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4) |
3 |
|
|
|
5 |
Life Support (Longevity: Immortal) |
0 |
|
|
|
4 |
Mental Defense (8 points total) |
0 |
|
|
|
|
|
|
3 |
Riding (Horses) 12- |
|
4 |
Animal Handler (Equines) 24- |
|
3 |
Conversation 23- |
|
5 |
KS: Singing 14- |
|
5 |
KS: Lute 14- |
|
6 |
PS: Medical Doctor 16- |
|
6 |
PS: Surgeon 16- |
|
6 |
PS: Psychologist 16- |
|
7 |
PS: Herbalist 16- |
|
9 |
Paramedics 16- |
|
6 |
KS: Magic 16- |
|
|
|
|
1 |
Licensed Medical Doctor: License to practice a profession |
|
1 |
Licensed Psyshologist: License to practice a profession |
|
|
|
|
3 |
Absolute Time Sense |
|
5 |
Eidetic Memory |
|
5 |
Rapid Healing |
|
4 |
Speed Reading (x10) |
|
|
|
|
|
|
|
139 : Powers Cost
79 + Skills Cost
59 + Characteristics Cost
277 = Total Cost
|
Base OCV: |
5 |
Base DCV: |
5 |
Adjustment+ |
|
Adjustment+ |
|
Final OCV: |
|
Final DCV: |
|
|
Levels: +3 with DCV (15 Active Points); Independent (-2), OAF (-1),+1 with HTH Combat (5 Active Points); Independent (-2), OAF (-1) |
Combat Maneuvers |
Name |
Phase |
OCV |
DCV |
Effect |
Block |
1/2 |
+0 |
+0 |
Block, Abort |
Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
Disarm |
1/2 |
-2 |
+0 |
Can disarm |
Dodge |
1/2 |
--- |
+3 |
Abort, vs. all attacks |
Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
Haymaker |
1/2* |
+0 |
-5 |
+4DC to attack |
Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
Set |
1 |
+1 |
+0 |
Ranged attacks only |
Strike |
1/2 |
+0 |
+0 |
STR or weapon |
Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
RMod |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
DEX: 16 |
SPD: 4 |
ECV: 7 |
Phases: 3, 6, 9, 12 |
5/18 PD (5/18 rPD) |
3/16 ED (3/16 rED) |
MD: 8 |
END: 30 |
STUN: 25 |
BODY: 10 |
|