Name: Celina Kyle
Player: Kenneth Skinner

Val Char Base Cost
10 STR 10 0
16 DEX 10 9
13 CON 10 6
10 BODY 10 0
18 INT 10 8
20 EGO 10 20
70 PRE 10 0
18 COM 10 4
5/18 PD 2 3
3/16 ED 3 0
4 SPD 2.6 4
5 REC 5 0
30 END 26 2
25 STUN 22 3
6" RUN 6 0
2" SWIM 2 0
2" LEAP 2 0

STR Roll: 11- Run:  6"
DEX Roll: 12- Swim:  2"
CON Roll: 12- Leap:  2"
INT Roll: 13-
EGO Roll: 13-
PER Roll 13-

Disadvantages Pts
Normal Characteristic Maxima  0
Code vs Killing: Psychological Limitation (Common, Strong)  15
Lives by the Hippocratic Oath: Psychological Limitation (Common, Total)  20
Hates Slavery: Psychological Limitation (Common, Moderate)  10
Hunted: 8- (Mo Pow, NCI, Mildly Punish)  15
 
XP
67
Base Points : 150
Disads Total + 60
Experience Spent + 67
Total Cost = 277

Pts.  Power/Skill/Perk/Talent END
71   Healing God Powers: Variable Power Pool, 60 base + 11 control cost, (90 Active Points); Only Powers that she has seen or that are granted to her (-1), Limited Class Of Powers Available Limited (-1/2), Concentration (1/2 DCV; -1/4) 
0   1) Healing BODY 4d6, Decreased Re-use Duration (6 Hours; +1/4) (50 Active Points); Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Increased Endurance Cost (x2 END; -1/2) Real Cost: 9  10
0   2) Telepathy 6d6 (Human and Animal classes of minds) (40 Active Points); Eye Contact Required (-1/2) Real Cost: 27  4
0   3) Telepathy (Empathy) 6d6 (Human and Animal classes of minds) (40 Active Points); Empathy All Emotions (-1/2) Real Cost: 27  4
0   4) Mind Control 4d6 (Human and Animal classes of minds), Telepathic (+1/4), Cumulative (+1/2) (52 Active Points); Only 1 command Patient does not feel pain (-1), No Range (-1/2), Eye Contact Required (-1/2), Concentration (1/2 DCV; -1/4) Real Cost: 16  5
0   5) Detect Illness / Disease A Large Class Of Things 13- (Unusual Group), Discriminatory, Analyze, Microscopic: x10, Range (28 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 22  3
0   6) Detect Pain A Single Thing 16- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Microscopic: x10, Range (24 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) Real Cost: 19  2
0   7) See Damage to body: Detect A Class Of Things 15- (Unusual Group), Discriminatory, Microscopic: x10 (15 Active Points); Costs Endurance (-1/2) Real Cost: 10  1
0   8) 2. (9) Turn Undead: +60 PRE (60 Active Points); Only To Make Presence Attacks (-1), Only Works Against Undead Creatures (-1), Limited Effect (-1), OAF (Holy Symbol; -1), Extra Time (Full Phase, -1/2) Real Cost: 11 
0   9) Astrael Form Part #1: Desolidification (40 Active Points); Must leave body behind (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration (0 DCV; -1/2) Real Cost: 11  4
0   10) Astrael Form Part #2: Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); Only works if desolidification is active (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Must activate if Desolidification is active (-1/2) Real Cost: 8  0
0   11) Astrael Form Part #3: Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (0 END; +1/2) (52 Active Points); Only works if desolidification is active (-1), Must leave body behind (-1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (0 DCV; -1/2), Must activate if Desolidification is active (-1/2) Real Cost: 11  0
    
7   Endurance Reserve : Ego Powers (50 END, 6 REC) Reserve: (11 Active Points); REC: (6 Active Points); Slow Recovery 1 Hour (-2)  0
    
9   VPP Skill Roll 16- 
    
   1. (19) Staff of the Healer, all slots Independent (-2), OAF (-1) 
6   1) Energy Blast 6d6, STUN Only (+0) (30 Active Points); Independent (-2), OAF (-1), No Range (-1/2), No Knockback (-1/4)  3
8   2) Killing Attack - Hand-To-Hand 3d6 (3 1/2d6 w/STR) (45 Active Points); Independent (-2), only vs Undead (-1), OAF (-1), No Knockback (-1/4)  4
2   3) +3 DEX (9 Active Points); Independent (-2), OAF (-1) 
2   4) +1 SPD (10 Active Points); Independent (-2), OAF (-1) 
4   5) +3 with DCV (15 Active Points); Independent (-2), OAF (-1) [Notes: The staff seems to know when she is being attacked] 
1   6) +1 with HTH Combat (5 Active Points); Independent (-2), OAF (-1) 
1   7) Damage Resistance (5 PD/3 ED) (4 Active Points); Independent (-2), OAF (-1)  0
3   8) Force Field (3 PD/3 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (12 Active Points); Independent (-2), OAF (-1)  0
    
    
11   Godly Spells: Multipower, 30-point reserve, (30 Active Points); all slots OAF (Holy Talisman; -1), Gestures (Requires both hands; -1/2), Incantations (-1/4) 
1u   1) Cure Light Wounds: Healing BODY 1d6 (10 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)  2
1u   2) Cure Moderate Wounds: Healing BODY 2d6 (20 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Extra Time (Full Phase, -1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)  2
1u   3) Armor of Faith: Armor (10 PD/10 ED), 6 Continuing Charges lasting 1 Minute each (+0) (30 Active Points); OAF (Holy Talisman; -1), Gestures (Requires both hands; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)  3
1u   4) Sterilize: Purify area of all germs etc. 2" radius (10 Active Points); OAF (Holy Talisman; -1), 6 Charges (-3/4), Gestures (Requires both hands; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Incantations (-1/4)  1
1u   5) Celina's Bounty: Major Transform 2d6 (Air into Food & Water) (30 Active Points); 4 Charges (-1), OAF (Holy Talisman; -1), All Or Nothing (-1/2), Food must be consumed within 6 hours (-1/2), Costs Endurance (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4)  3
    
5   Life Support (Longevity: Immortal)  0
    
4   Mental Defense (8 points total)  0
     
     
3   Riding (Horses) 12-   
4   Animal Handler (Equines) 24-   
3   Conversation 23-   
5   KS: Singing 14-   
5   KS: Lute 14-   
6   PS: Medical Doctor 16-   
6   PS: Surgeon 16-   
6   PS: Psychologist 16-   
7   PS: Herbalist 16-   
9   Paramedics 16-   
6   KS: Magic 16-   
     
1   Licensed Medical Doctor: License to practice a profession   
1   Licensed Psyshologist: License to practice a profession   
     
3   Absolute Time Sense   
5   Eidetic Memory   
5   Rapid Healing   
4   Speed Reading (x10)   
     
     
 139 : Powers Cost
 79 + Skills Cost
 59 + Characteristics Cost
 277 = Total Cost
Base OCV:  5 Base DCV:  5
Adjustment+    Adjustment+   
Final OCV:    Final DCV:   
 
Levels: +3 with DCV (15 Active Points); Independent (-2), OAF (-1),+1 with HTH Combat (5 Active Points); Independent (-2), OAF (-1)

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 16 SPD: 4 ECV: 7
Phases: 3, 6, 9, 12
5/18 PD (5/18 rPD) 3/16 ED (3/16 rED) MD: 8
END: 30 STUN: 25 BODY: 10